#pragma once

#ifndef __GAME_ANIMATION_EVENTS_H__
#define __GAME_ANIMATION_EVENTS_H__
enum EGameAnimationEvent
{
	GAME_ANIM_EVENT_NULL = 0,

	GAME_ANIM_EVENT_ONE, 
	GAME_ANIM_EVENT_TWO,
	GAME_ANIM_EVENT_THREE,
	PERFORM_ACTION,
	COMBT_STRIKE_EVENT,
	COMBT_STOP,
	STRIKE_START_LEFT_HAND,
	STRIKE_END_LEFT_HAND,
	STRIKE_START_RIGHT_HAND,
	STRIKE_END_RIGHT_HAND,
	STRIKE_START_LEFT_FOOT,
	STRIKE_END_LEFT_FOOT,
	STRIKE_START_RIGHT_FOOT,
	STRIKE_END_RIGHT_FOOT,
	STRIKE_START_HEAD,
	STRIKE_END_HEAD,
	STRIKE_SPEED_VARIATION_START,
	STRIKE_SPEED_VARIATION_END,
	CUT_SCENE_TEST,
	CUT_SCENE_TEST2,
	CUT_SCENE_HOH_KNEE_DOWN,
	CUT_SCENE_HOH_HERO_STANDUP,
};
#endif //__GAME_ANIMATION_EVENTS_H__
