#pragma once

#ifndef __SOUND_ANIMATION_EVENTS_H__
#define __SOUND_ANIMATION_EVENTS_H__
enum ESoundAnimationEvent
{
	SOUND_ANIM_EVENT_NULL = 0,
	SE_FOOTSTEP,
	SE_DRAW_BOW,
	SE_FIRE_BOW,
	SE_SHEATHE_WEAPON,
	SE_UNSHEATHE_WEAPON,
	SE_SHEATHE_STICK,
	SE_UNSHEATHE_STICK,
	SE_HIT,
	SE_SWING_WEAPON,
	SE_DIE,
	SE_SPECIAL1,
	SE_SPECIAL2,
	SE_SPECIAL3,
	SE_SPELL_BESERK,
	SE_DIE_GURGLE,
	SE_AMBUSH,
	SE_SMALL_EFFORT,
	SE_LARGE_EFFORT,
	SE_LAUGH,
	SE_BATTLE_CRY,
	SE_TERROR_SCREAM,
	SE_ROAR,
	SE_ROAR_SHORT,
	SE_ROAR_LONG,
	SE_FALL_TO_GROUND,
	SE_PUNCH_GROUND,
	SE_EMERGE_FROM_GROUND,
	SE_DIG,
	SE_GATES_OPEN,
	SE_GATES_CLOSE,
	SE_WADE,
	SE_SKID,
	SE_UNARMED_SWING,
	SE_GOAD,
	SE_DROP_BOX,
	SE_CLAP,
	SE_HAMMER,
	SE_HECKLE,
	SE_CHEER,
	SE_FART,
	SE_YAWN,
	SE_FLIRT,
	SE_EAT,
	SE_KISS,
	SE_OOH,
	SE_HORN_BLOW,
	SE_HMMM,
	SE_WHIMPER,
	SE_SNORE,
	SE_BOOK_TAKE,
	SE_BOOK_REPLACE,
	SE_LAMP_ON,
	SE_CRY,
	SE_CROSS,
	SE_SLAP,
	SE_DRINK,
	SE_POUR,
	SE_COIN_DROP,
	SE_DRUNK,
	SE_DRUNK_SING,
	SE_PUKE,
	SE_COOK_SIZZLE,
	SE_SAW,
	SE_GASP,
	SE_EXHAUSTED,
	SE_CLOTH_WIPE,
	SE_PICK_CROPS,
	SE_WINDOW_CLEAN,
	SE_AHH,
	SE_GLASS_PUTDOWN,
	SE_FIRE_CROSSBOW,
	SE_PAGE_TURN,
	SE_HAMMER_ANVIL,
	SE_WHISTLE,
	SE_LOAD_CROSSBOW,
	SE_PISSING,
	SE_APOLOGY,
	SE_BELCH,
	SE_CEST_LA_VIE,
	SE_EVIL_LAUGH,
	SE_HEROIC_STANCE,
	SE_MIDDLE_FINGER,
	SE_PELVIC_THRUST,
	SE_SHIT,
	SE_SNEER,
	SE_THANKS,
	SE_VICTORY_PUMP,
	SE_CHEST_OPEN,
	SE_PICK_UP_BOX,
	SE_BLOW_HANDS,
	SE_COUGH,
	SE_GREETING,
	SE_WAIT,
	SE_FOLLOW,
	SE_ATTRACT_ATTENTION,
	SE_FAILURE,
	SE_HEAD_SCRATCH,
	SE_BOAST,
	SE_GROAN,
	SE_DIG_EMPTY,
	SE_GRANDFATHER_CLOCK_01_TICK,
	SE_GRANDFATHER_CLOCK_01_TOCK,
	SE_KICK,
	SE_DECAP_HEAD_ON_FLOOR,




	

	
};	


#endif //__SOUND_ANIMATION_EVENTS_H__
